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Rebar2D.h
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/*******************************************************************************
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* Copyright (C) 2017-2023 Theodore Chang
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#ifndef REBAR2D_H
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#define REBAR2D_H
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#include <
Material/Material2D/Material2D.h
>
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class
Rebar2D
final :
public
Material2D
{
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const
unsigned
tag_x, tag_y;
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const
double
ratio_x, ratio_y;
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unique_ptr<Material> rebar_x, rebar_y;
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public
:
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Rebar2D
(
unsigned
,
// tag
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unsigned
,
// material tag along x axis
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unsigned
,
// material tag along y axis
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double
,
// reinforcement ratio along x axis
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double
// reinforcement ratio along y axis
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);
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Rebar2D
(
const
Rebar2D
&);
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Rebar2D
(
Rebar2D
&&) noexcept = delete;
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Rebar2D
& operator=(const
Rebar2D
&) = delete;
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Rebar2D
& operator=(
Rebar2D
&&) noexcept = delete;
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~
Rebar2D
() override = default;
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int
initialize
(const shared_ptr<
DomainBase
>&) override;
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unique_ptr<
Material
>
get_copy
() override;
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int
update_trial_status
(const vec&) override;
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int
clear_status
() override;
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int
commit_status
() override;
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int
reset_status
() override;
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vector<vec>
record
(
OutputType
) override;
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void
print
() override;
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};
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#endif
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Material2D.h
OutputType
OutputType
Definition:
OutputType.h:21
DomainBase
The DomainBase class is a template.
Definition:
DomainBase.h:96
Material2D
The Material2D class defines a isotropic elastic material for plane stress and plane strain problems.
Definition:
Material2D.h:50
Material
A Material abstract base class.
Definition:
Material.h:102
Rebar2D
A Rebar2D material class.
Definition:
Rebar2D.h:33
Rebar2D::initialize
int initialize(const shared_ptr< DomainBase > &) override
Definition:
Rebar2D.cpp:38
Rebar2D::print
void print() override
Definition:
Rebar2D.cpp:113
Rebar2D::Rebar2D
Rebar2D(Rebar2D &&) noexcept=delete
Rebar2D::reset_status
int reset_status() override
Definition:
Rebar2D.cpp:97
Rebar2D::record
vector< vec > record(OutputType) override
Definition:
Rebar2D.cpp:104
Rebar2D::update_trial_status
int update_trial_status(const vec &) override
Definition:
Rebar2D.cpp:61
Rebar2D::clear_status
int clear_status() override
Definition:
Rebar2D.cpp:83
Rebar2D::commit_status
int commit_status() override
Definition:
Rebar2D.cpp:90
Rebar2D::get_copy
unique_ptr< Material > get_copy() override
Definition:
Rebar2D.cpp:59
Material
Material2D
Wrapper
Rebar2D.h
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