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tensor.h
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1/*******************************************************************************
2 * Copyright (C) 2017-2023 Theodore Chang
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 ******************************************************************************/
29#ifndef TENSOR_H
30#define TENSOR_H
31
32#include <Toolbox/utility.h>
33
34template<typename T> class Quaternion;
35
36namespace tensor {
37 mat isotropic_stiffness(double, double);
38 mat orthotropic_stiffness(const vec&, const vec&);
39
43
44 static const vec unit_tensor2{1., 1., 1., 0., 0., 0.};
45
46 namespace stress {
47 // applies to 3D tensor only, either principal or not
48 double invariant1(const vec&);
49 // applies to 3D tensor only, either principal or not
50 double invariant2(const vec&);
51 // applies to 3D tensor only, either principal or not
52 double invariant3(const vec&);
53
54 // compute lode angle based on input stress
55 double lode(vec);
56 // compute derivative of lode angle based on input stress
57 vec lode_der(vec);
58
59 static const vec norm_weight{1., 1., 1., 2., 2., 2.};
60 } // namespace stress
61 namespace strain {
62 // applies to 3D tensor only, either principal or not
63 double invariant1(const vec&);
64 // applies to 3D tensor only, either principal or not
65 double invariant2(const vec&);
66 // applies to 3D tensor only, either principal or not
67 double invariant3(const vec&);
68
69 // compute lode angle based on input deviatoric strain
70 double lode(vec);
71
72 static const vec norm_weight{1., 1., 1., .5, .5, .5};
73 } // namespace strain
74 double trace2(const vec&);
75 double trace3(const vec&);
76 double mean3(const vec&);
77 vec dev(const vec&);
78 vec dev(vec&&);
79
80 mat dev(const mat&);
81 mat dev(mat&&);
82
83 namespace strain {
84 mat to_green(mat&&);
85 mat to_green(const mat&);
86 mat to_tensor(const vec&);
87 vec to_voigt(const mat&);
88 double norm(const vec&);
89 double norm(vec&&);
90 double double_contraction(const vec&, const vec&);
91 double double_contraction(vec&&, vec&&);
92 } // namespace strain
93 namespace stress {
94 mat to_tensor(const vec&);
95 vec to_voigt(const mat&);
96 double norm(const vec&);
97 double norm(vec&&);
98 double double_contraction(const vec&, const vec&);
99 double double_contraction(vec&&, vec&&);
100 } // namespace stress
101} // namespace tensor
102
103namespace transform {
104 double atan2(const vec&);
107
108 template<typename T> Mat<T> skew_symm(const Mat<T>& R) {
109 suanpan_assert([&] { if(R.n_elem != 3) throw invalid_argument("need 3 element vector"); });
110
111 Mat<T> S(3, 3, fill::zeros);
112
113 S(0, 1) = -(S(1, 0) = R(2));
114 S(2, 0) = -(S(0, 2) = R(1));
115 S(1, 2) = -(S(2, 1) = R(0));
116
117 return S;
118 }
119
120 template<typename T> Mat<T> skew_symm(const subview_col<T>& R) { return skew_symm(R.eval()); }
121
122 template<typename T> Mat<T> rodrigues(const Mat<T>& R) { return arma::expmat(transform::skew_symm(R)); }
123
124 template<typename T> Mat<T> rodrigues(const subview_col<T>& R) { return arma::expmat(transform::skew_symm(R)); }
125
126 template<typename T> Quaternion<T> to_quaternion(const Mat<T>& R) {
127 if(3 == R.n_elem) {
128 const auto angle = arma::norm(R);
129
130 if(suanpan::approx_equal(angle, 0.)) return {0., 0., 0., 0.};
131
132 return {std::cos(.5 * angle), std::sin(.5 * angle) / angle * R};
133 }
134
135 if(9 == R.n_elem) {
136 const auto tr_r = arma::trace(R);
137 const auto max_r = arma::max(R.diag());
138 if(tr_r >= max_r) {
139 const auto q0 = .5 * std::sqrt(tr_r + 1.);
140 const auto q1 = .25 / q0 * (R(2, 1) - R(1, 2));
141 const auto q2 = .25 / q0 * (R(0, 2) - R(2, 0));
142 const auto q3 = .25 / q0 * (R(1, 0) - R(0, 1));
143 return {q0, q1, q2, q3};
144 }
145
146 for(auto I = 0; I < 3; ++I)
147 if(suanpan::approx_equal(R(I, I), max_r)) {
148 const auto J = (I + 1) % 3;
149 const auto K = (J + 1) % 3;
150 vec q(3, fill::none);
151 q(I) = std::sqrt(.5 * max_r + .25 * (1. - tr_r));
152 const double q0 = .25 / q(I) * (R(K, J) - R(J, K));
153 q(J) = .25 / q(I) * (R(J, I) + R(I, J));
154 q(K) = .25 / q(I) * (R(K, I) + R(I, K));
155
156 return {q0, std::move(q)};
157 }
158 }
159
160 throw invalid_argument("need either rotation vector or matrix");
161 }
162
163 template<typename T> Col<T> to_pseudo(const Mat<T>& R) {
164 const Mat<T> S = arma::real(arma::logmat(R));
165
166 return {S(2, 1), S(0, 2), S(1, 0)};
167 }
168
169 namespace strain {
170 double angle(const vec&);
171 mat trans(double);
172 vec principal(const vec&);
173 vec rotate(const vec&, double);
174 } // namespace strain
175 namespace stress {
176 double angle(const vec&);
177 mat trans(double);
178 vec principal(const vec&);
179 vec rotate(const vec&, double);
180 } // namespace stress
181 namespace beam {
182 mat global_to_local(double, double, double);
183 mat global_to_local(const vec&, double);
184 } // namespace beam
185 namespace triangle {
186 vec to_area_coordinate(const vec&, const mat&);
187 }
188} // namespace transform
189
190namespace suanpan {
191 template<typename T> T ramp(const T in) { return in > T(0) ? in : T(0); }
192} // namespace suanpan
193
194#endif
195
An Quaternion class.
Definition: Quaternion.hpp:34
Definition: MatrixModifier.hpp:36
T ramp(const T in)
Definition: tensor.h:191
std::enable_if_t<!std::numeric_limits< T >::is_integer, bool > approx_equal(T x, T y, int ulp=2)
Definition: utility.h:58
mat to_green(mat &&)
Definition: tensor.cpp:224
mat to_tensor(const vec &)
Definition: tensor.cpp:248
double invariant3(const vec &)
compute the third invariant of the given 3D strain tensor, could be either normal or deviatoric strai...
Definition: tensor.cpp:105
double norm(const vec &)
Definition: tensor.cpp:302
double invariant2(const vec &)
compute the second invariant of the given 3D strain tensor, could be either normal or deviatoric stra...
Definition: tensor.cpp:93
double invariant1(const vec &)
compute the first invariant of the given 3D strain tensor, could be either normal or deviatoric strai...
Definition: tensor.cpp:82
double double_contraction(const vec &, const vec &)
Definition: tensor.cpp:314
vec to_voigt(const mat &)
Definition: tensor.cpp:273
double lode(vec)
Definition: tensor.cpp:147
vec to_voigt(const mat &)
Definition: tensor.cpp:343
double invariant2(const vec &)
compute the second invariant of the given 3D stress tensor, could be either normal or deviatoric stre...
Definition: tensor.cpp:128
double double_contraction(const vec &, const vec &)
Definition: tensor.cpp:384
vec lode_der(vec)
Definition: tensor.cpp:165
double lode(vec)
Definition: tensor.cpp:156
double invariant3(const vec &)
compute the third invariant of the given 3D stress tensor, could be either normal or deviatoric stres...
Definition: tensor.cpp:140
double invariant1(const vec &)
compute the first invariant of the given 3D stress tensor, could be either normal or deviatoric stres...
Definition: tensor.cpp:117
double norm(const vec &)
Definition: tensor.cpp:372
mat to_tensor(const vec &)
Definition: tensor.cpp:318
Definition: tensor.h:36
double trace3(const vec &)
Only accepts 3D tensor!
Definition: tensor.cpp:189
mat unit_deviatoric_tensor4v2()
Definition: tensor.cpp:60
mat unit_deviatoric_tensor4()
Definition: tensor.cpp:50
double mean3(const vec &)
Definition: tensor.cpp:195
vec dev(const vec &)
Definition: tensor.cpp:197
mat unit_symmetric_tensor4()
Definition: tensor.cpp:68
mat isotropic_stiffness(double, double)
Definition: tensor.cpp:20
mat orthotropic_stiffness(const vec &, const vec &)
Definition: tensor.cpp:34
double trace2(const vec &)
Only accepts 2D tensor!
Definition: tensor.cpp:178
mat global_to_local(double, double, double)
Definition: tensor.cpp:541
vec principal(const vec &)
Definition: tensor.cpp:493
mat trans(double)
Definition: tensor.cpp:479
double angle(const vec &)
Definition: tensor.cpp:473
vec rotate(const vec &, double)
Definition: tensor.cpp:505
vec principal(const vec &)
Definition: tensor.cpp:527
mat trans(double)
Definition: tensor.cpp:513
double angle(const vec &)
Definition: tensor.cpp:511
vec rotate(const vec &, double)
Definition: tensor.cpp:539
vec to_area_coordinate(const vec &, const mat &)
Definition: tensor.cpp:458
Definition: tensor.h:103
mat compute_jacobian_nominal_to_principal(const mat &)
Definition: tensor.cpp:390
Mat< T > skew_symm(const Mat< T > &R)
Definition: tensor.h:108
Col< T > to_pseudo(const Mat< T > &R)
Definition: tensor.h:163
double atan2(const vec &)
Definition: tensor.cpp:388
mat compute_jacobian_principal_to_nominal(const mat &)
Definition: tensor.cpp:424
Quaternion< T > to_quaternion(const Mat< T > &R)
Definition: tensor.h:126
Mat< T > rodrigues(const Mat< T > &R)
Definition: tensor.h:122
void suanpan_assert(const std::function< void()> &F)
Definition: suanPan.h:284