#include <NURBS.h>
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vec | evaluate_point (double, const field< vec > &) const override |
| Algorithm A3.1.
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field< vec > | evaluate_point_derivative (double, const field< vec > &, sword=-1) const override |
| Algorithm A3.2.
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vec | evaluate_shape_function (double, const field< vec > &) const override |
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field< vec > | evaluate_shape_function_derivative (double, const field< vec > &, sword=-1) const override |
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| BSpline (vec, uword, field< vec > &&={}) |
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| BSpline (const BSpline &)=default |
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| BSpline (BSpline &&)=default |
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| BSpline (vec, uword, field< vec > &&={}) |
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| BSpline (const BSpline &)=default |
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| BSpline (BSpline &&)=default |
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BSpline & | operator= (const BSpline &)=delete |
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BSpline & | operator= (BSpline &&)=delete |
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virtual | ~BSpline ()=default |
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void | set_control_polygon (field< vec > &&) |
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void | set_control_polygon (const field< vec > &) |
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const vec & | get_knot () const |
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uword | get_order () const |
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uword | get_number_of_control_points () const |
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uvec | get_all_element_span () const |
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uword | evaluate_span (double) const |
| Algorithm A2.1.
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vec | evaluate_basis (double, sword=-1) const |
| Algorithm A2.2.
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mat | evaluate_basis_derivative (double, sword=-1, sword=-1) const |
| Algorithm A2.3.
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vec | evaluate_point (double) const |
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field< vec > | evaluate_point_derivative (double, sword=-1) const |
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vec | evaluate_shape_function (double) const |
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field< vec > | evaluate_shape_function_derivative (double, sword=-1) const |
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◆ BSpline() [1/3]
◆ BSpline() [2/3]
BSpline::BSpline |
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const BSpline & |
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default |
◆ BSpline() [3/3]
BSpline::BSpline |
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vec |
K, |
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uword |
S, |
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field< vec > && |
N = {} |
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) |
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◆ evaluate_point()
vec NURBS::evaluate_point |
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double |
u, |
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const field< vec > & |
polygon |
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) |
| const |
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overridevirtual |
Algorithm A3.1.
- Parameters
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u | parameter |
polygon | control net polygon |
- Returns
- vector contains location of point
Reimplemented from BSpline.
◆ evaluate_point_derivative()
field< vec > NURBS::evaluate_point_derivative |
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double |
u, |
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const field< vec > & |
polygon, |
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sword |
du = -1 |
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) |
| const |
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overridevirtual |
Algorithm A3.2.
- Parameters
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u | parameter |
polygon | control net polygon |
du | degree |
- Returns
- matrix contains derivatives arranged in the following layout | 0th derivative | 1st derivative | 2nd derivative | ... | | x component | x component | x component | ... | | y component | y component | y component | ... | | ... | ... | ... | ... |
Reimplemented from BSpline.
◆ evaluate_shape_function()
vec NURBS::evaluate_shape_function |
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double |
u, |
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const field< vec > & |
polygon |
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) |
| const |
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overridevirtual |
◆ evaluate_shape_function_derivative()
field< vec > NURBS::evaluate_shape_function_derivative |
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double |
u, |
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const field< vec > & |
polygon, |
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sword |
d = -1 |
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) |
| const |
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overridevirtual |
The documentation for this class was generated from the following files: