suanPan
LinearSpring2D.h
Go to the documentation of this file.
1/*******************************************************************************
2 * Copyright (C) 2017-2024 Theodore Chang
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 ******************************************************************************/
29#ifndef LINEARSPRING2D_H
30#define LINEARSPRING2D_H
31
32#include "ParticleCollision2D.h"
33
34class LinearSpring2D final : public ParticleCollision2D {
35 [[nodiscard]] double compute_f(double) const override;
36 [[nodiscard]] double compute_df(double) const override;
37
38public:
40};
41
42#endif
43
A LinearSpring2D class.
Definition: LinearSpring2D.h:34
A ParticleCollision2D class.
Definition: ParticleCollision2D.h:34
ParticleCollision2D(unsigned, unsigned, double=1., double=1.)
Definition: ParticleCollision2D.cpp:64