suanPan
LinearSpring2D.h
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/*******************************************************************************
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* Copyright (C) 2017-2024 Theodore Chang
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#ifndef LINEARSPRING2D_H
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#define LINEARSPRING2D_H
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#include "
ParticleCollision2D.h
"
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class
LinearSpring2D
final :
public
ParticleCollision2D
{
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[[nodiscard]]
double
compute_f(
double
)
const override
;
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[[nodiscard]]
double
compute_df(
double
)
const override
;
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public
:
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using
ParticleCollision2D::ParticleCollision2D
;
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};
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#endif
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ParticleCollision2D.h
LinearSpring2D
A LinearSpring2D class.
Definition:
LinearSpring2D.h:34
ParticleCollision2D
A ParticleCollision2D class.
Definition:
ParticleCollision2D.h:34
ParticleCollision2D::ParticleCollision2D
ParticleCollision2D(unsigned, unsigned, double=1., double=1.)
Definition:
ParticleCollision2D.cpp:64
Constraint
LinearSpring2D.h
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