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ParticleCollision3D.h
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2 * Copyright (C) 2017-2024 Theodore Chang
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29#ifndef PARTICLECOLLISION3D_H
30#define PARTICLECOLLISION3D_H
31
32#include "ParticleCollision.h"
33
35 struct CellList {
36 int x = 0, y = 0, z = 0;
37 unsigned tag = 0;
38 };
39
40 std::vector<CellList> list;
41
42 const double space = 1.;
43 const double alpha = 1.;
44
45 [[nodiscard]] double compute_f(double) const override;
46 [[nodiscard]] double compute_df(double) const override;
47
48 int process_meta(const shared_ptr<DomainBase>&, bool) override;
49
50public:
51 ParticleCollision3D(unsigned, unsigned, double = 1., double = 1.);
52};
53
54#endif
55
A ParticleCollision3D class.
Definition: ParticleCollision3D.h:34
ParticleCollision3D(unsigned, unsigned, double=1., double=1.)
Definition: ParticleCollision3D.cpp:27
A ParticleCollision class.
Definition: ParticleCollision.h:36