suanPan
Patch.h
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1/*******************************************************************************
2 * Copyright (C) 2017-2024 Theodore Chang
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
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9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 ******************************************************************************/
29#ifndef PATCH_H
30#define PATCH_H
31
34
35class Patch {
36protected:
37 const field<vec> knot_pool;
38 vector<uvec> element_span;
39
40public:
41 explicit Patch(field<vec>&&);
42
43 [[nodiscard]] uvec get_number_of_control_points() const;
44};
45
46class MaterialPatch : public Patch, public MaterialElement {
47public:
49 unsigned, // tag
50 unsigned, // number of dofs
51 uvec&&, // node encoding
52 uvec&&, // material tags
53 field<vec>&&, // knot pool
54 bool, // nonlinear geometry switch
55 MaterialType // material type
56 );
57};
58
60public:
62 unsigned, // tag
63 unsigned, // number of dofs
64 uvec&&, // node encoding
65 uvec&&, // material tags
66 field<vec>&&, // knot pool
67 bool // nonlinear geometry switch
68 );
69};
70
72public:
74 unsigned, // tag
75 unsigned, // number of dofs
76 uvec&&, // node encoding
77 uvec&&, // material tags
78 field<vec>&&, // knot pool
79 bool // nonlinear geometry switch
80 );
81};
82
83class SectionPatch : public Patch, public SectionElement {
84public:
86 unsigned, // tag
87 unsigned, // number of dofs
88 uvec&&, // node encoding
89 uvec&&, // section tags
90 field<vec>&&, // knot pool
91 bool, // nonlinear geometry switch
92 SectionType // section type
93 );
94};
95
97public:
99 unsigned, // tag
100 unsigned, // number of dofs
101 uvec&&, // node encoding
102 uvec&&, // section tags
103 field<vec>&&, // knot pool
104 bool // nonlinear geometry switch
105 );
106};
107
109public:
111 unsigned, // tag
112 unsigned, // number of dofs
113 uvec&&, // node encoding
114 uvec&&, // section tags
115 field<vec>&&, // knot pool
116 bool // nonlinear geometry switch
117 );
118};
119
120#endif
121
The MaterialElement class.
Definition: MaterialElement.h:37
Definition: Patch.h:59
MaterialPatch2D(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool)
Definition: Patch.cpp:40
Definition: Patch.h:71
MaterialPatch3D(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool)
Definition: Patch.cpp:43
Definition: Patch.h:46
MaterialPatch(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool, MaterialType)
Definition: Patch.cpp:36
A Patch class.
Definition: Patch.h:35
Patch(field< vec > &&)
Definition: Patch.cpp:23
uvec get_number_of_control_points() const
Definition: Patch.cpp:30
const field< vec > knot_pool
Definition: Patch.h:37
vector< uvec > element_span
Definition: Patch.h:38
The SectionElement class.
Definition: SectionElement.h:37
Definition: Patch.h:96
SectionPatch2D(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool)
Definition: Patch.cpp:50
Definition: Patch.h:108
SectionPatch3D(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool)
Definition: Patch.cpp:53
Definition: Patch.h:83
SectionPatch(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool, SectionType)
Definition: Patch.cpp:46
MaterialType
Definition: Material.h:34
SectionType
Definition: Section.h:33