41 explicit Patch(field<vec>&&);
The MaterialElement class.
Definition: MaterialElement.h:37
MaterialPatch2D(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool)
Definition: Patch.cpp:40
MaterialPatch3D(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool)
Definition: Patch.cpp:43
MaterialPatch(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool, MaterialType)
Definition: Patch.cpp:36
A Patch class.
Definition: Patch.h:35
Patch(field< vec > &&)
Definition: Patch.cpp:23
uvec get_number_of_control_points() const
Definition: Patch.cpp:30
const field< vec > knot_pool
Definition: Patch.h:37
vector< uvec > element_span
Definition: Patch.h:38
The SectionElement class.
Definition: SectionElement.h:37
SectionPatch2D(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool)
Definition: Patch.cpp:50
SectionPatch3D(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool)
Definition: Patch.cpp:53
SectionPatch(unsigned, unsigned, uvec &&, uvec &&, field< vec > &&, bool, SectionType)
Definition: Patch.cpp:46
MaterialType
Definition: Material.h:34
SectionType
Definition: Section.h:33