The Node class holds the number of DoFs, coordinate, displacement, velocity and acceleration.
Definition: Node.h:80
A ParticleCollision class.
Definition: ParticleCollision.h:36
vec get_position(const shared_ptr< Node > &) const
Definition: ParticleCollision.cpp:23
ParticleCollision(unsigned, unsigned, unsigned)
Definition: ParticleCollision.cpp:29
void apply_contact(const shared_ptr< DomainBase > &, const shared_ptr< Node > &, const shared_ptr< Node > &, bool)
Definition: ParticleCollision.cpp:42
virtual int process_meta(const shared_ptr< DomainBase > &, bool)=0
int process(const shared_ptr< DomainBase > &) override
This method provides all necessary pieces of typical constraints/loads required, including additional...
Definition: ParticleCollision.cpp:77
int initialize(const shared_ptr< DomainBase > &) override
Definition: ParticleCollision.cpp:33
int process_resistance(const shared_ptr< DomainBase > &) override
For some algorithms, the global stiffness is formed only once in each substep. After calling solver,...
Definition: ParticleCollision.cpp:79