suanPan
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#include <B3DC.h>
Public Member Functions | |
bool | is_nlgeom () const override |
unique_ptr< Orientation > | get_copy () override |
void | commit_status () override |
void | reset_status () override |
void | clear_status () override |
vec | to_local_vec (const vec &) const override |
transform anything from global to local system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain | |
vec | to_global_vec (const vec &) const override |
transform anything from local to global system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain | |
mat | to_global_geometry_mat (const mat &) const override |
mat | to_global_stiffness_mat (const mat &) const override |
Public Member Functions inherited from B3DL | |
OrientationType | get_orientation_type () const override |
unique_ptr< Orientation > | get_copy () override |
vec | to_local_vec (const vec &) const override |
transform anything from global to local system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain | |
vec | to_global_vec (const vec &) const override |
transform anything from local to global system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain | |
mat | to_global_mass_mat (const mat &) const override |
transform anything from local to global system e.g., stiffness -> stiffness. | |
mat | to_global_stiffness_mat (const mat &) const override |
Orientation (unsigned=0, vec &&={}) | |
Orientation (const Orientation &)=default | |
Orientation (Orientation &&)=delete | |
Public Member Functions inherited from Orientation | |
Orientation (unsigned=0, vec &&={}) | |
Orientation (const Orientation &)=default | |
Orientation (Orientation &&)=delete | |
Orientation & | operator= (const Orientation &)=delete |
Orientation & | operator= (Orientation &&)=delete |
~Orientation () override=default | |
void | update_axis (const vec &) |
virtual void | set_element_ptr (const Element *) |
double | get_length () const |
double | get_inclination () const |
const mat & | get_transformation () const |
virtual void | update_status () |
virtual vec | to_local_vec (double) const |
virtual vec | to_global_vec (double) const |
virtual mat | to_global_mass_mat (double) const |
virtual mat | to_global_geometry_mat (double) const |
virtual mat | to_global_stiffness_mat (double) const |
virtual vec | to_local_vec (vec &&) const |
virtual vec | to_global_vec (vec &&) const |
virtual mat | to_global_mass_mat (mat &&) const |
virtual mat | to_global_geometry_mat (mat &&) const |
virtual mat | to_global_stiffness_mat (mat &&) const |
Public Member Functions inherited from Tag | |
Tag (unsigned=0) | |
Tag (const Tag &)=default | |
Tag (Tag &&)=default | |
Tag & | operator= (const Tag &)=delete |
Tag & | operator= (Tag &&)=delete |
virtual | ~Tag ()=default |
void | set_tag (unsigned) const |
unsigned | get_tag () const |
void | enable () |
void | disable () |
void | guard () |
void | unguard () |
bool | is_active () const |
bool | is_guarded () const |
virtual void | print () |
Protected Member Functions | |
mat | compute_a () const |
mat | compute_l (const mat &, const subview_col< double > &) const |
mat | compute_m (const mat &, const subview_col< double > &) const |
mat | compute_g (const mat &, const subview_col< double > &, const subview_col< double > &) const |
subview_col< double > | e (uword) const |
subview_col< double > | r (uword) const |
subview_col< double > | ni (uword) const |
subview_col< double > | nj (uword) const |
const mat & | sni (uword) const |
const mat & | snj (uword) const |
void | update_direct_cosine (const vec &) |
void | update_e (const vec &) |
void | update_theta () |
void | update_transformation () override |
virtual unsigned | nodal_size () const |
Protected Member Functions inherited from B3DL | |
void | update_transformation () override |
Protected Member Functions inherited from Orientation | |
void | check_element_ptr () const |
Protected Attributes | |
const span | sa {0, 2} |
const span | sb {3, 5} |
const span | sc {6, 8} |
const span | sd {9, 11} |
double | elongation = 0. |
mat | trial_rotation {3, 2, fill::zeros} |
mat | current_rotation {3, 2, fill::zeros} |
mat | trial_n |
mat | current_n |
mat | trial_ref |
mat | current_ref |
field< mat > | sn {6} |
field< mat > | se {3} |
vec | theta |
mat | transformation |
const double | initial_length = 0. |
Protected Attributes inherited from Orientation | |
const Element * | element_ptr = nullptr |
vec | z_axis |
double | length = 0. |
double | inclination = 0. |
mat | direction_cosine |
A B3DC class.
B3DC is a corotational transformation for 3D beam elements.
The implementation is mainly based on de Souza's thesis.
Force-based Finite Element for Large Displacement Inelastic Analysis of Frames
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Reimplemented from Orientation.
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Reimplemented from Orientation.
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Implements Orientation.
Reimplemented in B3DOSC.
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Reimplemented from Orientation.
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Reimplemented from Orientation.
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Implements Orientation.
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transform anything from local to global system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain
Implements Orientation.
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overridevirtual |
transform anything from global to local system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain
Implements Orientation.
Reimplemented in B3DOSC.
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