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BSplineCurve3D Class Referencefinal

#include <BSpline.h>

Inheritance diagram for BSplineCurve3D:
Collaboration diagram for BSplineCurve3D:

Public Member Functions

 BSplineCurve3D (vec, field< vec > &&={})
 
- Public Member Functions inherited from BSpline
 BSpline (vec, uword, field< vec > &&={})
 
 BSpline (const BSpline &)=default
 
 BSpline (BSpline &&)=default
 
BSplineoperator= (const BSpline &)=delete
 
BSplineoperator= (BSpline &&)=delete
 
virtual ~BSpline ()=default
 
void set_control_polygon (field< vec > &&)
 
void set_control_polygon (const field< vec > &)
 
const vec & get_knot () const
 
uword get_order () const
 
uword get_number_of_control_points () const
 
uvec get_all_element_span () const
 
uword evaluate_span (double) const
 Algorithm A2.1. More...
 
vec evaluate_basis (double, sword=-1) const
 Algorithm A2.2. More...
 
mat evaluate_basis_derivative (double, sword=-1, sword=-1) const
 Algorithm A2.3. More...
 
vec evaluate_point (double) const
 
field< vec > evaluate_point_derivative (double, sword=-1) const
 
vec evaluate_shape_function (double) const
 
field< vec > evaluate_shape_function_derivative (double, sword=-1) const
 
virtual vec evaluate_point (double, const field< vec > &) const
 Algorithm A3.1. More...
 
virtual field< vec > evaluate_point_derivative (double, const field< vec > &, sword=-1) const
 Algorithm A3.2. More...
 
virtual vec evaluate_shape_function (double, const field< vec > &) const
 
virtual field< vec > evaluate_shape_function_derivative (double, const field< vec > &, sword=-1) const
 

Additional Inherited Members

- Protected Attributes inherited from BSpline
const uword dimension
 
const vec knot
 
field< vec > net
 
const uword order = IGA::compute_order(knot)
 

Constructor & Destructor Documentation

◆ BSplineCurve3D()

BSplineCurve3D::BSplineCurve3D ( vec  K,
field< vec > &&  N = {} 
)
explicit

The documentation for this class was generated from the following files: