A Orientation class.
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#include <Orientation.h>
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| Orientation (unsigned=0, vec &&={}) |
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| Orientation (const Orientation &)=default |
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| Orientation (Orientation &&)=delete |
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Orientation & | operator= (const Orientation &)=delete |
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Orientation & | operator= (Orientation &&)=delete |
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| ~Orientation () override=default |
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void | update_axis (const vec &) |
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virtual void | set_element_ptr (const Element *) |
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virtual bool | is_nlgeom () const |
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virtual OrientationType | get_orientation_type () const =0 |
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double | get_length () const |
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double | get_inclination () const |
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const mat & | get_transformation () const |
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virtual unique_ptr< Orientation > | get_copy ()=0 |
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virtual void | update_status () |
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virtual void | commit_status () |
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virtual void | reset_status () |
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virtual void | clear_status () |
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virtual vec | to_local_vec (double) const |
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virtual vec | to_global_vec (double) const |
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virtual mat | to_global_mass_mat (double) const |
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virtual mat | to_global_geometry_mat (double) const |
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virtual mat | to_global_stiffness_mat (double) const |
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virtual vec | to_local_vec (vec &&) const |
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virtual vec | to_global_vec (vec &&) const |
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virtual mat | to_global_mass_mat (mat &&) const |
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virtual mat | to_global_geometry_mat (mat &&) const |
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virtual mat | to_global_stiffness_mat (mat &&) const |
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virtual vec | to_local_vec (const vec &) const =0 |
| transform anything from global to local system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain More...
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virtual vec | to_global_vec (const vec &) const =0 |
| transform anything from local to global system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain More...
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virtual mat | to_global_mass_mat (const mat &) const |
| transform anything from local to global system e.g., stiffness -> stiffness. More...
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virtual mat | to_global_geometry_mat (const mat &) const |
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virtual mat | to_global_stiffness_mat (const mat &) const =0 |
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| Tag (unsigned=0) |
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| Tag (const Tag &)=default |
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| Tag (Tag &&)=default |
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Tag & | operator= (const Tag &)=delete |
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Tag & | operator= (Tag &&)=delete |
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virtual | ~Tag ()=default |
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void | set_tag (unsigned) const |
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unsigned | get_tag () const |
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void | enable () |
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void | disable () |
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void | guard () |
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void | unguard () |
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bool | is_active () const |
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bool | is_guarded () const |
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virtual void | print () |
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A Orientation class.
The Orientation class handles transformations between coordinate systems. Be sure to call set_element_ptr() before updating anything.
- Author
- tlc
- Date
- 27/06/2018
- Version
- 0.1.0
◆ Orientation() [1/3]
Orientation::Orientation |
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unsigned |
T = 0 , |
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vec && |
O = {} |
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) |
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explicit |
◆ Orientation() [2/3]
◆ Orientation() [3/3]
◆ ~Orientation()
Orientation::~Orientation |
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overridedefault |
◆ check_element_ptr()
void Orientation::check_element_ptr |
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const |
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protected |
◆ clear_status()
void Orientation::clear_status |
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virtual |
◆ commit_status()
void Orientation::commit_status |
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virtual |
◆ get_copy()
virtual unique_ptr< Orientation > Orientation::get_copy |
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pure virtual |
◆ get_inclination()
double Orientation::get_inclination |
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const |
◆ get_length()
double Orientation::get_length |
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const |
◆ get_orientation_type()
◆ get_transformation()
const mat & Orientation::get_transformation |
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const |
◆ is_nlgeom()
bool Orientation::is_nlgeom |
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const |
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virtual |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ reset_status()
void Orientation::reset_status |
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virtual |
◆ set_element_ptr()
void Orientation::set_element_ptr |
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const Element * |
E | ) |
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virtual |
◆ to_global_geometry_mat() [1/3]
mat Orientation::to_global_geometry_mat |
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const mat & |
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const |
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virtual |
◆ to_global_geometry_mat() [2/3]
mat Orientation::to_global_geometry_mat |
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double |
l | ) |
const |
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virtual |
◆ to_global_geometry_mat() [3/3]
mat Orientation::to_global_geometry_mat |
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mat && |
in | ) |
const |
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virtual |
◆ to_global_mass_mat() [1/3]
mat Orientation::to_global_mass_mat |
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const mat & |
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const |
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virtual |
transform anything from local to global system e.g., stiffness -> stiffness.
- Returns
- variable in global system
Reimplemented in B2DL, B3DL, B3DOSL, T2DL, and T3DL.
◆ to_global_mass_mat() [2/3]
mat Orientation::to_global_mass_mat |
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double |
l | ) |
const |
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virtual |
◆ to_global_mass_mat() [3/3]
mat Orientation::to_global_mass_mat |
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mat && |
in | ) |
const |
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virtual |
◆ to_global_stiffness_mat() [1/3]
virtual mat Orientation::to_global_stiffness_mat |
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const mat & |
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const |
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pure virtual |
◆ to_global_stiffness_mat() [2/3]
mat Orientation::to_global_stiffness_mat |
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double |
l | ) |
const |
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virtual |
◆ to_global_stiffness_mat() [3/3]
mat Orientation::to_global_stiffness_mat |
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mat && |
in | ) |
const |
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virtual |
◆ to_global_vec() [1/3]
virtual vec Orientation::to_global_vec |
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const vec & |
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const |
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pure virtual |
transform anything from local to global system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain
- Returns
- variable in global system
Implemented in B2DL, B3DC, B3DL, B3DOSL, T2DL, and T3DL.
◆ to_global_vec() [2/3]
vec Orientation::to_global_vec |
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double |
l | ) |
const |
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virtual |
◆ to_global_vec() [3/3]
vec Orientation::to_global_vec |
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vec && |
in | ) |
const |
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virtual |
◆ to_local_vec() [1/3]
virtual vec Orientation::to_local_vec |
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const vec & |
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const |
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pure virtual |
transform anything from global to local system e.g., disp -> disp, vel -> vel, acc -> acc, not applicable to conversion such as disp -> strain
- Returns
- variable in local system
Implemented in B2DC, B2DL, B3DC, B3DL, B3DOSC, B3DOSL, T2DL, and T3DL.
◆ to_local_vec() [2/3]
vec Orientation::to_local_vec |
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double |
g | ) |
const |
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virtual |
◆ to_local_vec() [3/3]
vec Orientation::to_local_vec |
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vec && |
in | ) |
const |
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virtual |
◆ update_axis()
void Orientation::update_axis |
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const vec & |
O | ) |
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◆ update_status()
void Orientation::update_status |
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virtual |
◆ update_transformation()
virtual void Orientation::update_transformation |
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protectedpure virtual |
◆ direction_cosine
mat Orientation::direction_cosine |
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protected |
◆ element_ptr
const Element* Orientation::element_ptr = nullptr |
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protected |
◆ inclination
double Orientation::inclination = 0. |
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protected |
◆ length
double Orientation::length = 0. |
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protected |
◆ z_axis
The documentation for this class was generated from the following files: