#include <BSplineSurface.h>
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| BSplineSurface3D (vec, vec, field< vec > &&={}) |
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| BSplineSurface (vec, vec, uword, field< vec > &&={}) |
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| BSplineSurface (const BSplineSurface &)=default |
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| BSplineSurface (BSplineSurface &&)=default |
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BSplineSurface & | operator= (const BSplineSurface &)=delete |
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BSplineSurface & | operator= (BSplineSurface &&)=delete |
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virtual | ~BSplineSurface ()=default |
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void | set_control_polygon (field< vec > &&) |
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void | set_control_polygon (const field< vec > &) |
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field< uvec > | get_all_element_span () const |
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uvec | get_number_of_control_points () const |
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vec | evaluate_point (double, double) const |
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field< vec > | evaluate_point_derivative (double, double, sword=-1, sword=-1) const |
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mat | evaluate_shape_function (double, double) const |
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field< mat > | evaluate_shape_function_derivative (double, double, sword=-1, sword=-1) const |
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virtual vec | evaluate_point (double, double, const field< vec > &) const |
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virtual field< vec > | evaluate_point_derivative (double, double, const field< vec > &, sword=-1, sword=-1) const |
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virtual mat | evaluate_shape_function (double, double, const field< vec > &) const |
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virtual field< mat > | evaluate_shape_function_derivative (double, double, const field< vec > &, sword=-1, sword=-1) const |
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◆ BSplineSurface3D()
BSplineSurface3D::BSplineSurface3D |
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vec |
knot_u, |
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vec |
knot_v, |
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field< vec > && |
N = {} |
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) |
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explicit |
The documentation for this class was generated from the following files: